SWIVEL SKILS
For the Swiveller, sometimes it’s quicker to dive underneath the jump rope, instead of over it! In Blastball, steer clear of the middle and hang around the blastball platforms. (Spoilers: they fall later.) For Hex-a-Ring, the very top or sides of the ring are the safest places to run.
SEEN, SAWN
Start in the back on See-Saw? Hold back from jumping onto the first seesaw. Other players will tip over. Chill and enjoy a clearer path across the seesaws! On Gate Crash, sprint for the doors that are fully up. By the time you get there, they’ll be down and open.
TRACK TIPS
For Track Attack, the top route will help you reach the end faster. Keep space from others to help cross those narrow paths! If you’re behind, you’ll likely still qualify on the top path. On Slimescraper, stick to the slippery walls. Walking along the edges often leads into the slime.
BEAN BASICS
Slow and steady (sometimes) wins the race. See lots of beans charging into an obstacle? Find a different route. Or wait for a swinging log to take them all out! Diving is your best friend. It can help close the distance. It can also save you from a nasty fall!
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